Download Resume
Full name

Emma Kiiski


Game Artist at Dodreams


Helsinki, Finland


Hello there!

I’m a game artist currently working at Dodreams in Helsinki. I would call myself a generalist when it comes to game art as I've been working on a diverse set of art-related tasks mostly in indie studios. I like having variety in work assignments but I love to do 3D modeling and texture painting the most. Besides art I'm also interested in the technical side of game development. I'm proactive, I have a strong drive to get things done and I'm eager to learn new things and develop my skills further.

My main skills: 3D modeling, texturing, 2D game art (bitmap & vector), VFX (particle effects), assets implementation in game engine (Unity), animation, game design

My main tools: Photoshop, Maya, Unity, Illustrator
Basics: Blender, Mudbox, After Effects
Project Management & Version Control: Redmine, Trello, Youtrack, Mercurial (Tortoise HG), SVN (Tortoise SVN), Git (SourceTree)

My personal art blog:

Contact me for references.


Game Artist & Team Lead

Dodreams Ltd.

Helsinki, Finland · July 2016 – Present

At Dodreams I’ve been a generalist game artist and done a bit of everything from 2D & 3D in-game assets to particle effects and animation in Unity. I’ve been working on two published projects called Drive Ahead! Sports and Drive Ahead! Minigolf (AR).

Currently I’m working with Drive Ahead! Minigolf as Game Artist and Team Lead. As a Team Lead I’ve taken care of project management tasks such as arranging sprint and retrospective meetings, making sure the team is on schedule and that everyone has something relevant to do. The role has also included communication to producers and representing our company and team at industry events.

Drive Ahead! Sports for iOS:!-sports/id1135354652?mt=8

Drive Ahead! Minigolf:

Level Designer

Namida Diamond Factory

Helsinki, Finland · May 2016 – June 2017

BubblesIQ –

Updating the bubble shooter game with new graphical content: themes (changing every 2 weeks) that includes in-game assets (game background and theme-related special bubbles) Facebook canvas background images and community images (cover photos, avatars and marketing images).
I’m updating the graphics directly to both Flash and Unity versions of the game (Facebook and mobile). I build the new Flash versions and upload them into the developer environment in Facebook for testing.

One of my main tasks is creating new levels and level sets with an in-house level editor. It includes looking at analytics of how the level sets have performed and designing new level sets based on the information. And testing the level sets of course.

2D/3D Artist Intern

Namida Diamond Factory

Helsinki, Finland · November, 2015 – May, 2016

BubblesIQ –

Updating and creating new themes (changing every 2 weeks), including Facebook canvas background images and community images (coverphotos, avatars and marketing images). My work also included updating the in-game special graphics (game backgrounds and theme bubbles) in Flash, building a new version and uploading the build into the developer version on Facebook for testing.

I’ve also been creating new levels and levelsets with new color schemes with an in-house level editor and uploading them into the developer version on Facebook.

Poker Fortunes –
3D modeling and texturing of in-game vanity items.

2D/3D Game Artist


Tampere, Finland · July 2015 – November 2015

Modeling and texturing assets to the iOS game called DISCORUN.
I’ve also made some ads graphics and animation for the game.

Freelance Concept Artist

Private person

· February 2015 – March 2015

A painted concept for a game character.

Game Artist Intern


Berlin, Germany · October 2012 – July 2013

Working in Diamond Dash iOS. Doing GUI design, 2D game art and some animation. Also writing my Final Thesis while working on the game.

Game Artist Intern


Tampere, Finland · July 2012 – September 2012

I was working at a Finnish indie game company called Wronghut as an intern for a few months. This included all kinds of tasks, from 2D art (texturing, GUI) and 3D art (modeling) to marketing and community management (blogging, tweeting, managing and planning marketing) before launch of the game).


3D Game Artist


Falun, Sweden · 2014 – 2016

A 2-year program including 3D graphics studies for games. Project-oriented. E.g. modeling, texturing, rigging and animation. Programs such as Maya, Photoshop, Mudbox and Motion Builder.

Degree Programme in Media

Tampere University of Applied Sciences

Tampere, Finland · 2010 – 2014

Art, Media, Web Design, Game Design


Tuokio Wooga Beiz


Maya, Photoshop, Unity, Illustrator, Blender, Mudbox, Task/Project Management Tools, Version Control (Git, SVN)


3D Modeling, Texturing, VFX, Game Assets, Animation, Implementing Assets