3D Art

My main tools are Maya and Photoshop and I like doing low-poly assets and characters. I also know the basics with Blender. I’ve done modeling, texturing, rigging, skinning and animation.

Role
Modeling, texturing, rigging, animation
Type
3D Game Art, Maya and Photoshop
URL
www.polycount.com/forum/member.php?u=183291

3D version of a friend.
Maya | Photoshop

3D version of a friend.
Maya | Photoshop

Jolly Woodcutters, our final project at PlaygroundSquad. I designed, modeled and textured the characters. I also did the UI icons for the characters and the beaver in the middle of the screen.
Photoshop | Maya

Jolly Woodcutters, our final project at PlaygroundSquad. I modeled the characters ad textured them. I also did the UI icons for the characters and the beaver in the middle of the screen.

Character models and textures for a game project at PlaygroundSquad.
Photoshop | Maya

Various projects.
Photoshop | Maya

Remake of an in-game asset. Maya | Photoshop.
Original © Supercell

A little demon character with handpainted textures, my own concept. 2320 tris, 1024x1024 diffuse. Photoshop | Maya

A low poly chicken coop scene with handpainted textures.

Photoshop | Maya | 3286 tris | 512x512 diffuse map | shadows baked in vertex colors.

A low poly chicken coop scene with handpainted textures.

Photoshop | Maya | 3286 tris | 512x512 diffuse map | shadows baked in vertex colors.

256x256 diffuse map on the bigger chicken and 128x128 on the small one

A bull character. Maya | Photoshop

A battleaxe. 822 tris. 1024x1024 diffuse. Photoshop | Maya